About

Hi, I’m Bo Li, a Senior DevTech Compute Engineer at NVIDIA. I work on making AI workloads run fast—mainly LLM inference and RL infrastructure—from low-level GPU kernels up to framework and systems design.

I got my master’s degree in computer science from ETH Zurich and my bachelor’s degree from Peking University.

Earlier in my career, I was a Graphics Enginner at Tencent Games, where I worked on real-time rendering and Unreal Engine development.

Focus and Interests

  • GPU programming and high-performance computing
  • Performance optimization
  • Generative models
  • AI systems

Elsewhere

Last edited: September 3, 2026